Put your game in
the GameTok feed.
Your web game stays on your own site. GameTok players swipe into it on the web and in the app — and every time you deploy, they get the new version.
From your game to the feed in three steps.
Bring your game as it is
No SDK, no GameTok code. Any web game works: host it anywhere, or let GameTok host it. Touch controls and a light download get it into the phone feed.
Create a draft
Paste your game's link or drop its folder. It opens in a private test player — the real GameTok player, in test mode.
Go live
Automatic checks make sure it loads and can be shown inside GameTok. Pass them and your game is in the feed.
Built for web game developers.
Instant updates
GameTok loads your hosted game, so there's nothing to re-upload. Deploy to your site and players have it.
Real analytics
Plays, unique players and session length for every game, in your dashboard.
Any engine, any size
Phaser, Three.js, Unity WebGL, Godot or plain canvas. Paste a link, or drop your build folder and GameTok hosts every file.
Test before you go live
Every game starts as a private draft you play in the real GameTok player. It goes live only when you say so.
Let it do the setup.
Paste this into Claude Code, Cursor or another coding agent from your game's folder. It reads our guide and asks you for your API key.
Read https://games.gametok.co/skill.md and publish this game to GameTok. Ask me for my GameTok API key (games.gametok.co/dashboard → Settings → API Keys) before publishing.
Ready when you are.
Create a draft in a minute. Nothing goes live until you say so.
Get started →